Show Notes – 6/9/2020


Track of the Show – Gusty Garden Galaxy, Super Mario Galaxy


As I noted during the show, Super Mario Galaxy has one of my favorite soundtracks ever, and this particular track demonstrates why – the recording and mixing quality, the performance, and the writing all go to show how much work they put into this soundtrack. If this soundtrack were different, Super Mario Galaxy would just be another good Mario game. But this soundtrack makes the game great.

I specifically remember when the game first debuted at E3 2007 and I watched a highlight of the very first stage – there was a visceral response when Mario was flying through space with no music and then the second he hit the ground to start the stage – BAM – that was when the music started. I lost it; I must’ve watched that specific moment about 4 or 5 times over. It was awesome:

Watch from around 1:06 to see what I mean!

Gameplay – Untitled Goose Game

Stream Chyrons:

  • Composer and arranger Dan Golding used Apple’s Logic Pro to create hundreds of individual slices of the music from two different recordings he performed of the preludes; these are triggered when action is occurring in the game.
  • The slices of music are combined with three different play states in the game to create an innumerable amount of combinations – you’ll not get the same performance in any number of playthroughs.
  • Untitled Goose Game uses six of French composer Claude Debussy’s Preludes throughout the game as part of its reactive soundtrack.
  • The game does feature original music composed by Golding – you can hear it on the farmer’s radio when turned on.
  • Golding used reverb to solve the issue of notes cutting off in the middle of playing; this normally produces a jarring drop of volume, but reverb helps smooth out these “edits” that occur when the game changes or stops clips.
  • You can find this soundtrack – which features two different recordings of each of the six Preludes used in the game — on Spotify, Amazon Music, Apple Music, or Google Play.
  • Untitled Goose Game was created by an Australian studio called House House, made up of just 4 people. Their only release prior to this was a game called Push Me Pull You.
  • Untitled Goose Game started out as a joke in House House’s internal chat while they were discussing other game ideas. Internally, the joke got so popular that they decided to prototype the game and release a trailer in 2017; this trailer went viral and solidified the game’s eventual success.
  • When the trailer was first released in 2017, House House did not have a name for the game and simply titled the trailer “Untitled Goose Game” (the pre-alpha footage used was given the even simpler title “Goose”). The video was so popular and the name stuck with people; House House eventually decided to keep the name.
  • Untitled Goose Game’s popularity accelerated when personalities such as Chrissy Tiegen and Mark Hoppus of Blink-182 began tweeting about the game unprompted, signaling a broad appeal that would ultimately contribute to the game’s success.

Untitled Goose Game was just an endless delight – the reactive soundtrack is fantastic, and I’m glad their hard work paid off on it. These particular preludes from Debussy seem to fit the light anarchy and mischievous streak of the titular goose, and the way they are interwoven with the gameplay is fantastic. I absolutely love video games, but there are only a few times when I am absolutely smitten by a game from the first time it’s revealed – Untitled Goose Game was one of those times.

Interestingly enough, the game didn’t change all that much from its alpha state in the announcement trailer. At that time the reactive soundtrack was not fully in place, but the decision to use the Debussy prelude had been made. Take a look at the reveal trailer that ultimately went viral to see just how (not) different the game was three years ago:

Untitled Goose Game Soundtrack:

Apple Music –

Spotify –

Amazon Music –


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